/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/glm.hpp /// @date 2005-01-14 / 2011-10-24 /// @author Christophe Riccio /// /// @defgroup core GLM Core /// /// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible. /// /// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and /// C++ functions that mirror the GLSL functions. It also includes /// @ref core_precision "a set of precision-based types" that can be used in the appropriate /// functions. The C++ types are all based on a basic set of @ref core_template "template types". /// /// The best documentation for GLM Core is the current GLSL specification, /// version 4.2 /// (pdf file). /// There are a few @ref pg_differences "differences" between GLM core and GLSL. /// /// GLM core functionnalities require to be included to be used. /// /// @defgroup core_types Types /// /// @brief The standard types defined by the specification. /// /// These types are all typedefs of more generalized, template types. To see the definiton /// of these template types, go to @ref core_template. /// /// @ingroup core /// /// @defgroup core_precision Precision types /// /// @brief Non-GLSL types that are used to define precision-based types. /// /// The GLSL language allows the user to define the precision of a particular variable. /// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility /// with OpenGL ES's precision qualifiers, where they @em do have an effect. /// /// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: /// a number of typedefs of the @ref core_template that use a particular precision. /// /// None of these types make any guarantees about the actual precision used. /// /// @ingroup core /// /// @defgroup core_template Template types /// /// @brief The generic template types used as the basis for the core types. /// /// These types are all templates used to define the actual @ref core_types. /// These templetes are implementation details of GLM types and should not be used explicitly. /// /// @ingroup core /////////////////////////////////////////////////////////////////////////////////// #include "core/_fixes.hpp" #ifndef glm_glm #define glm_glm #include #include #include #include #include //#include #include "core/setup.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)) # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED # pragma message("GLM: Core library included") #endif//GLM_MESSAGE #include "./core/_detail.hpp" #include "./core/_vectorize.hpp" #include "./core/type.hpp" #include "./core/func_trigonometric.hpp" #include "./core/func_exponential.hpp" #include "./core/func_common.hpp" #include "./core/func_packing.hpp" #include "./core/func_geometric.hpp" #include "./core/func_matrix.hpp" #include "./core/func_vector_relational.hpp" #include "./core/func_integer.hpp" #include "./core/func_noise.hpp" #include "./core/_swizzle.hpp" //////////////////// // check type sizes #ifndef GLM_STATIC_ASSERT_NULL GLM_STATIC_ASSERT(sizeof(glm::detail::int8) == 1, "int8 size isn't 1 byte on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int16) == 2, "int16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int32) == 4, "int32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int64) == 8, "int64 size isn't 8 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint8) == 1, "uint8 size isn't 1 byte on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float16) == 2, "float16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float32) == 4, "float32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform"); #endif//GLM_STATIC_ASSERT_NULL #endif//glm_glm