;; ;; chicken-sdl2: CHICKEN Scheme bindings to Simple DirectMedia Layer 2 ;; ;; Copyright © 2013–2021 John Croisant. ;; All rights reserved. ;; ;; Redistribution and use in source and binary forms, with or without ;; modification, are permitted provided that the following conditions ;; are met: ;; ;; - Redistributions of source code must retain the above copyright ;; notice, this list of conditions and the following disclaimer. ;; ;; - Redistributions in binary form must reproduce the above copyright ;; notice, this list of conditions and the following disclaimer in ;; the documentation and/or other materials provided with the ;; distribution. ;; ;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ;; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ;; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS ;; FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ;; COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, ;; INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES ;; (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ;; SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ;; HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, ;; STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ;; ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED ;; OF THE POSSIBILITY OF SUCH DAMAGE. (export game-controller-button-bind-type game-controller-button-bind-type-raw game-controller-button-bind-button game-controller-button-bind-axis game-controller-button-bind-hat game-controller-button-bind-hat-mask-raw) (define-struct-field-accessors SDL_GameControllerButtonBind* game-controller-button-bind? ("bindType" type: SDL_GameControllerBindType getter: game-controller-button-bind-type-raw) ("value.button" type: Sint32 getter: %game-controller-button-bind-button) ("value.axis" type: Sint32 getter: %game-controller-button-bind-axis) ("value.hat.hat" type: Sint32 getter: %game-controller-button-bind-hat) ("value.hat.hat_mask" type: Sint32 getter: %game-controller-button-bind-hat-mask-raw)) (define-enum-accessor getter: (game-controller-button-bind-type raw: game-controller-button-bind-type-raw conv: game-controller-bind-type->symbol)) (define (game-controller-button-bind-button bind) (if (and (game-controller-button-bind? bind) (= SDL_CONTROLLER_BINDTYPE_BUTTON (game-controller-button-bind-type-raw bind))) (%game-controller-button-bind-button bind) (error 'game-controller-button-bind-button "not a sdl2:game-controller-button-bind with type button" bind))) (define (game-controller-button-bind-axis bind) (if (and (game-controller-button-bind? bind) (= SDL_CONTROLLER_BINDTYPE_AXIS (game-controller-button-bind-type-raw bind))) (%game-controller-button-bind-axis bind) (error 'game-controller-button-bind-axis "not a sdl2:game-controller-button-bind with type axis" bind))) (define (game-controller-button-bind-hat bind) (if (and (game-controller-button-bind? bind) (= SDL_CONTROLLER_BINDTYPE_HAT (game-controller-button-bind-type-raw bind))) (%game-controller-button-bind-hat bind) (error 'game-controller-button-bind-hat "not a sdl2:game-controller-button-bind with type hat" bind))) (define (game-controller-button-bind-hat-mask-raw bind) (if (and (game-controller-button-bind? bind) (= SDL_CONTROLLER_BINDTYPE_HAT (game-controller-button-bind-type-raw bind))) (%game-controller-button-bind-hat-mask-raw bind) (error 'game-controller-button-bind-hat-mask-raw "not a sdl2:game-controller-button-bind with type hat" bind)))