/* Jonathan Dummer image helper functions MIT license */ #include "image_helper.h" #include #include /* Upscaling the image uses simple bilinear interpolation */ int up_scale_image ( const unsigned char* const orig, int width, int height, int channels, unsigned char* resampled, int resampled_width, int resampled_height ) { float dx, dy; int x, y, c; /* error(s) check */ if ( (width < 1) || (height < 1) || (resampled_width < 2) || (resampled_height < 2) || (channels < 1) || (NULL == orig) || (NULL == resampled) ) { /* signify badness */ return 0; } /* for each given pixel in the new map, find the exact location from the original map which would contribute to this guy */ dx = (width - 1.0f) / (resampled_width - 1.0f); dy = (height - 1.0f) / (resampled_height - 1.0f); for ( y = 0; y < resampled_height; ++y ) { /* find the base y index and fractional offset from that */ float sampley = y * dy; int inty = (int)sampley; /* if( inty < 0 ) { inty = 0; } else */ if( inty > height - 2 ) { inty = height - 2; } sampley -= inty; for ( x = 0; x < resampled_width; ++x ) { float samplex = x * dx; int intx = (int)samplex; int base_index; /* find the base x index and fractional offset from that */ /* if( intx < 0 ) { intx = 0; } else */ if( intx > width - 2 ) { intx = width - 2; } samplex -= intx; /* base index into the original image */ base_index = (inty * width + intx) * channels; for ( c = 0; c < channels; ++c ) { /* do the sampling */ float value = 0.5f; value += orig[base_index] *(1.0f-samplex)*(1.0f-sampley); value += orig[base_index+channels] *(samplex)*(1.0f-sampley); value += orig[base_index+width*channels] *(1.0f-samplex)*(sampley); value += orig[base_index+width*channels+channels] *(samplex)*(sampley); /* move to the next channel */ ++base_index; /* save the new value */ resampled[y*resampled_width*channels+x*channels+c] = (unsigned char)(value); } } } /* done */ return 1; } int mipmap_image ( const unsigned char* const orig, int width, int height, int channels, unsigned char* resampled, int block_size_x, int block_size_y ) { int mip_width, mip_height; int i, j, c; /* error check */ if( (width < 1) || (height < 1) || (channels < 1) || (orig == NULL) || (resampled == NULL) || (block_size_x < 1) || (block_size_y < 1) ) { /* nothing to do */ return 0; } mip_width = width / block_size_x; mip_height = height / block_size_y; if( mip_width < 1 ) { mip_width = 1; } if( mip_height < 1 ) { mip_height = 1; } for( j = 0; j < mip_height; ++j ) { for( i = 0; i < mip_width; ++i ) { for( c = 0; c < channels; ++c ) { const int index = (j*block_size_y)*width*channels + (i*block_size_x)*channels + c; int sum_value; int u,v; int u_block = block_size_x; int v_block = block_size_y; int block_area; /* do a bit of checking so we don't over-run the boundaries (necessary for non-square textures!) */ if( block_size_x * (i+1) > width ) { u_block = width - i*block_size_y; } if( block_size_y * (j+1) > height ) { v_block = height - j*block_size_y; } block_area = u_block*v_block; /* for this pixel, see what the average of all the values in the block are. note: start the sum at the rounding value, not at 0 */ sum_value = block_area >> 1; for( v = 0; v < v_block; ++v ) for( u = 0; u < u_block; ++u ) { sum_value += orig[index + v*width*channels + u*channels]; } resampled[j*mip_width*channels + i*channels + c] = sum_value / block_area; } } } return 1; } int scale_image_RGB_to_NTSC_safe ( unsigned char* orig, int width, int height, int channels ) { const float scale_lo = 16.0f - 0.499f; const float scale_hi = 235.0f + 0.499f; int i, j; int nc = channels; unsigned char scale_LUT[256]; /* error check */ if( (width < 1) || (height < 1) || (channels < 1) || (orig == NULL) ) { /* nothing to do */ return 0; } /* set up the scaling Look Up Table */ for( i = 0; i < 256; ++i ) { scale_LUT[i] = (unsigned char)((scale_hi - scale_lo) * i / 255.0f + scale_lo); } /* for channels = 2 or 4, ignore the alpha component */ nc -= 1 - (channels & 1); /* OK, go through the image and scale any non-alpha components */ for( i = 0; i < width*height*channels; i += channels ) { for( j = 0; j < nc; ++j ) { orig[i+j] = scale_LUT[orig[i+j]]; } } return 1; } unsigned char clamp_byte( int x ) { return ( (x) < 0 ? (0) : ( (x) > 255 ? 255 : (x) ) ); } /* This function takes the RGB components of the image and converts them into YCoCg. 3 components will be re-ordered to CoYCg (for optimum DXT1 compression), while 4 components will be ordered CoCgAY (for DXT5 compression). */ int convert_RGB_to_YCoCg ( unsigned char* orig, int width, int height, int channels ) { int i; /* error check */ if( (width < 1) || (height < 1) || (channels < 3) || (channels > 4) || (orig == NULL) ) { /* nothing to do */ return -1; } /* do the conversion */ if( channels == 3 ) { for( i = 0; i < width*height*3; i += 3 ) { int r = orig[i+0]; int g = (orig[i+1] + 1) >> 1; int b = orig[i+2]; int tmp = (2 + r + b) >> 2; /* Co */ orig[i+0] = clamp_byte( 128 + ((r - b + 1) >> 1) ); /* Y */ orig[i+1] = clamp_byte( g + tmp ); /* Cg */ orig[i+2] = clamp_byte( 128 + g - tmp ); } } else { for( i = 0; i < width*height*4; i += 4 ) { int r = orig[i+0]; int g = (orig[i+1] + 1) >> 1; int b = orig[i+2]; unsigned char a = orig[i+3]; int tmp = (2 + r + b) >> 2; /* Co */ orig[i+0] = clamp_byte( 128 + ((r - b + 1) >> 1) ); /* Cg */ orig[i+1] = clamp_byte( 128 + g - tmp ); /* Alpha */ orig[i+2] = a; /* Y */ orig[i+3] = clamp_byte( g + tmp ); } } /* done */ return 0; } /* This function takes the YCoCg components of the image and converts them into RGB. See above. */ int convert_YCoCg_to_RGB ( unsigned char* orig, int width, int height, int channels ) { int i; /* error check */ if( (width < 1) || (height < 1) || (channels < 3) || (channels > 4) || (orig == NULL) ) { /* nothing to do */ return -1; } /* do the conversion */ if( channels == 3 ) { for( i = 0; i < width*height*3; i += 3 ) { int co = orig[i+0] - 128; int y = orig[i+1]; int cg = orig[i+2] - 128; /* R */ orig[i+0] = clamp_byte( y + co - cg ); /* G */ orig[i+1] = clamp_byte( y + cg ); /* B */ orig[i+2] = clamp_byte( y - co - cg ); } } else { for( i = 0; i < width*height*4; i += 4 ) { int co = orig[i+0] - 128; int cg = orig[i+1] - 128; unsigned char a = orig[i+2]; int y = orig[i+3]; /* R */ orig[i+0] = clamp_byte( y + co - cg ); /* G */ orig[i+1] = clamp_byte( y + cg ); /* B */ orig[i+2] = clamp_byte( y - co - cg ); /* A */ orig[i+3] = a; } } /* done */ return 0; } float find_max_RGBE ( unsigned char *image, int width, int height ) { float max_val = 0.0f; unsigned char *img = image; int i, j; for( i = width * height; i > 0; --i ) { /* float scale = powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ float scale = ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 ); for( j = 0; j < 3; ++j ) { if( img[j] * scale > max_val ) { max_val = img[j] * scale; } } /* next pixel */ img += 4; } return max_val; } int RGBE_to_RGBdivA ( unsigned char *image, int width, int height, int rescale_to_max ) { /* local variables */ int i, iv; unsigned char *img = image; float scale = 1.0f; /* error check */ if( (!image) || (width < 1) || (height < 1) ) { return 0; } /* convert (note: no negative numbers, but 0.0 is possible) */ if( rescale_to_max ) { scale = 255.0f / find_max_RGBE( image, width, height ); } for( i = width * height; i > 0; --i ) { /* decode this pixel, and find the max */ float r,g,b,e, m; /* e = scale * powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ e = scale * ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 ); r = e * img[0]; g = e * img[1]; b = e * img[2]; m = (r > g) ? r : g; m = (b > m) ? b : m; /* and encode it into RGBdivA */ iv = (m != 0.0f) ? (int)(255.0f / m) : 1.0f; iv = (iv < 1) ? 1 : iv; img[3] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * r + 0.5f); img[0] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * g + 0.5f); img[1] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * b + 0.5f); img[2] = (iv > 255) ? 255 : iv; /* and on to the next pixel */ img += 4; } return 1; } int RGBE_to_RGBdivA2 ( unsigned char *image, int width, int height, int rescale_to_max ) { /* local variables */ int i, iv; unsigned char *img = image; float scale = 1.0f; /* error check */ if( (!image) || (width < 1) || (height < 1) ) { return 0; } /* convert (note: no negative numbers, but 0.0 is possible) */ if( rescale_to_max ) { scale = 255.0f * 255.0f / find_max_RGBE( image, width, height ); } for( i = width * height; i > 0; --i ) { /* decode this pixel, and find the max */ float r,g,b,e, m; /* e = scale * powf( 2.0f, img[3] - 128.0f ) / 255.0f; */ e = scale * ldexp( 1.0f / 255.0f, (int)(img[3]) - 128 ); r = e * img[0]; g = e * img[1]; b = e * img[2]; m = (r > g) ? r : g; m = (b > m) ? b : m; /* and encode it into RGBdivA */ iv = (m != 0.0f) ? (int)sqrtf( 255.0f * 255.0f / m ) : 1.0f; iv = (iv < 1) ? 1 : iv; img[3] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * img[3] * r / 255.0f + 0.5f); img[0] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * img[3] * g / 255.0f + 0.5f); img[1] = (iv > 255) ? 255 : iv; iv = (int)(img[3] * img[3] * b / 255.0f + 0.5f); img[2] = (iv > 255) ? 255 : iv; /* and on to the next pixel */ img += 4; } return 1; }