[spiffy]: http://api.call-cc.org/doc/spiffy [Emacs]: https://www.gnu.org/software/emacs/ [rlwrap]: http://freecode.com/projects/rlwrap [modules]: http://api.call-cc.org/doc/chicken/modules # NREPL A networked REPL for Chicken Scheme. Each new incoming connection runs in a new `srfi-18` thread. ## Requirements None except the `tcp` and `srfi-18` units from CHICKEN core. ## API [procedure] (nrepl port [spawn]) Listen to TCP port `port` number and (blockingly) wait for incoming connections. `(spawn)` is called for each incomming connection without arguments where `current-input-port`, `current-output-port` and `current-error-port` are bound to the TCP connection. You can use `spawn`, for example, for authentication: ```scheme (nrepl 1234 (lambda () (thread-start! ;; otherwise accept-loop will be blocked (lambda () (display ";; please enter an accept token: ") (define token (read-line)) (if (equal? token "abc") (nrepl-loop) (begin (print ";; access denied") (close-input-port (current-input-port)) (close-output-port (current-output-port)) (close-output-port (current-error-port)))))))) ``` > You can use `tcp-addresses` and `tcp-port-numbers` to find out where > the new session is coming from. `nrepl` will loop for accepting incomming connections unless `spawn` returns `#f`. [procedure] (nrepl-loop #!key eval read print writeln) Start a standard REPL-loop: print the prompt, read an s-expression, evaluate the expression, print the result and repeat. Exceptions are reported and data is flushed. This can be used inside the optionally supplied `spawn`-procedure above. ## Practical use Any source-code you send down a `nrepl` session will not be persisted anywhere. You can reset your program state by restarting your program which may be useful sometimes. ### Terminal users Editing code directly from `nc localhost 1234` isn't pleasant. Luckily, [rlwrap] works along `nrepl` to improve this experience: ```bash ➤ rlwrap nc localhost 1234 ;; nrepl on (csi -s example.scm) #;1> (define (hello) (print "this will be in my history")) ``` [rlwrap] will also save your read-line history for the next invokation `rlwrap nc localhost 1234` which is handy! ### [Emacs] users `nrepl` plays very nicely with [Emacs]! If you're used to running `M-x run-scheme` and sending source-code from buffers into your REPL, an `nrepl` endpoint can be used as a Scheme interpreter. You can specify that you want to use `nrepl` with a prefix. For example: C-u M-x run-scheme RET nc localhost 1234 Note that telling [Emacs] that `nc localhost 1234` is your Scheme interpreter is tricky because `C-u M-x run-scheme` might not let you enter spaces. You can enter spaces by pressing `C-q` before pressing space. ### Example HTTP-server work-flow A real-world use-case for `nrepl` might be something like the following. Let's make a simple hello-world HTTP server using [spiffy]. ```scheme (use spiffy nrepl) (define (app c) (send-response body: "hello world\n")) (thread-start! (lambda () (vhost-map `((".*" . ,(lambda (c) (app c))))) (start-server))) (print "starting nrepl on port 1234") (nrepl 1234) ``` Now spiffy runs on port `8080`: ```bash ➤ curl localhost:8080 hello world ``` What's nice about this is that, since `app` is a top-level variable, it can be replaced from the REPL: ```bash ➤ nc localhost 1234 ;; nrepl on (csi -s example.scm) #;1> (define (app c) (send-response body: "repl hijack!\n")) #;1> ^C ``` Now `spiffy` will use our top-level `app` for its proceeding requests: ```bash ➤ curl localhost:8080 repl hijack! ``` Note that `app` must be wrapped in a `lambda` for this to work, because the REPL can only replace top-level variable definitions. The implications of this can be quite dramatic in terms of work-flow. If you write your app in a REPL-friendly way like this, you can modify you program behaviour on-the-fly from the REPL and never have to restart your process and lose its state. ### Example CPU-intensive main thread `nrepl` can be used for live-coding interactive application such as games. Adding `(thread-start! (lambda () (nrepl 1234)))` usually Just Works, where you can redefine top-level function and game state on-the-fly. However, if the game-loop is eating up a lot of scheduler-time, you may find that your REPL becomes unresponsive. A good way to fix this is to wrap both the REPL and the game-loop in a mutex. This has another advantage in that it will ensure your REPL will not interfere with game-state (or OpenGL state) during game-loop iteration. ```scheme ;;; wrapping nrepl eval in a mutex for responsiveness ;;; and game-loop thread-safety. running this and then doing: ;;; echo '(thread-sleep! 1)' | rlwrap nc localhost 1234 ;;; should pause the game-loop for 1 second (use nrepl) (define with-main-mutex (let ((main-mutex (make-mutex))) (lambda (proc) (dynamic-wind (lambda () (mutex-lock! main-mutex)) proc (lambda () (mutex-unlock! main-mutex)))))) (thread-start! (lambda () (nrepl 1234 (lambda () (thread-start! (lambda () (nrepl-loop eval: (lambda (x) (with-main-mutex (lambda () (eval x))))))))))) (define (game-step) (print* "\r" (current-milliseconds) " ") (thread-sleep! 0.05)) (let loop () (with-main-mutex game-step) (loop)) ``` ### `nrepl` in compiled code `nrepl` also works inside a compiled program. However, sometimes [modules] disappear due to compiler optimizations. ### `nrepl` on Android `nrepl` has been used successfully on Android target hardware for remote interactive development. Check out [this](https://github.com/chicken-mobile/chicken-android-template) Android example project. ## Source code repository You can find the source [here](https://github.com/Adellica/chicken-nrepl). ## Author Kristian Lein-Mathisen at [Adellica](https://github.com/Adellica/) ## License BSD