;;;; 3d-cell.scm ;;;; NOTE: ;;;; This uses glls-render, so if this file is compiled it must be linked with OpenGL ;;;; E.g.: ;;;; csc -lGL 3d-cell.scm (import scheme (chicken base) (chicken bitwise) glls-render (prefix glfw3 glfw:) (prefix epoxy gl:) gl-math gl-utils noise) ;;; VAO data (define cube (make-mesh vertices: '(attributes: ((position #:float 3)) initial-elements: ((position . (0 0 0 1 0 0 1 1 0 0 1 0 0 0 1 1 0 1 1 1 1 0 1 1)))) indices: '(type: #:ushort initial-elements: (0 1 2 2 3 0 7 6 5 5 4 7 0 4 5 5 1 0 1 5 6 6 2 1 2 6 7 7 3 2 3 7 4 3 4 0)))) ;;; Matrices (define projection-matrix (perspective 480 480 0.1 100 70)) (define view-matrix (look-at (make-point 1.5 2 2) (make-point 0.5 0.5 0.5) (make-point 0 1 0))) (define model-matrix (mat4-identity)) (define mvp (m* projection-matrix (m* view-matrix model-matrix) #t ; Matrix should be in a non-GC'd area )) (define-pipeline simple-shader ((#:vertex input: ((position #:vec3)) uniform: ((mvp #:mat4)) output: ((pos #:vec3))) (define (main) #:void (set! gl:position (* mvp (vec4 position 1.0))) (set! pos position))) ((#:fragment input: ((pos #:vec3)) output: ((frag-color #:vec4)) use: (cell-noise-3d)) (define (main) #:void (set! jitter 0.7) (let ((n #:float (- 1 (* (cell-noise (* pos 16)) 1)))) (set! frag-color (vec4 n n n 1.0)))))) (glfw:key-callback (lambda (window key scancode action mods) (if (eq? key glfw:+key-escape+) (glfw:set-window-should-close window 1)))) ;;; Initialization and main loop (glfw:with-window (480 480 "Example" resizable: #f client-api: glfw:+opengl-api+ context-version-major: 3 context-version-minor: 3) (gl:enable gl:+depth-test+) (gl:depth-func gl:+less+) (compile-pipelines) (mesh-make-vao! cube (pipeline-mesh-attributes simple-shader)) (let* ((renderable (make-simple-shader-renderable mesh: cube mvp: mvp))) (let loop () (glfw:swap-buffers (glfw:window)) (gl:clear (bitwise-ior gl:+color-buffer-bit+ gl:+depth-buffer-bit+)) (render-simple-shader renderable) (check-error) (glfw:poll-events) (unless (glfw:window-should-close (glfw:window)) (loop)))))