;;;; 3d-simplex.scm ;;;; NOTE: ;;;; This uses glls-render, so if this file is compiled it must be linked with libepoxy ;;;; E.g.: ;;;; csc -L -lepoxy 3d-simplex.scm (import scheme (chicken base) (chicken bitwise) glls-render (prefix glfw3 glfw:) (prefix epoxy gl:) gl-math gl-utils noise srfi-4) ;;; VAO data (define rect (make-mesh vertices: '(attributes: ((position #:float 2)) initial-elements: ((position . (-1 -1 1 -1 1 1 -1 1)))) indices: '(type: #:ushort initial-elements: (0 1 2 0 2 3)))) (define time (make-f32vector 1 0 #t)) (define-pipeline simple-shader ((#:vertex input: ((position #:vec2)) output: ((pos #:vec2))) (define (main) #:void (set! gl:position (vec4 position 0.0 1.0)) (set! pos position))) ((#:fragment input: ((pos #:vec2)) uniform: ((time #:float)) output: ((frag-color #:vec4)) use: (simplex-noise-3d)) (define (main) #:void (let ((n #:float (+ 0.5 (* 0.5 (fractal-snoise (vec3 pos time) 5 1 0.5 2 0.5))))) (set! frag-color (vec4 n n n 1.0)))))) (glfw:key-callback (lambda (window key scancode action mods) (if (eq? key glfw:+key-escape+) (glfw:set-window-should-close window 1)))) ;;; Initialization and main loop (glfw:with-window (480 480 "Example" resizable: #f client-api: glfw:+opengl-api+ context-version-major: 3 context-version-minor: 3) (compile-pipelines) (mesh-make-vao! rect (pipeline-mesh-attributes simple-shader)) (let* ((renderable (make-simple-shader-renderable mesh: rect time: time))) (let loop () (glfw:swap-buffers (glfw:window)) (gl:clear (bitwise-ior gl:+color-buffer-bit+ gl:+depth-buffer-bit+)) (render-simple-shader renderable) (check-error) (glfw:poll-events) (f32vector-set! time 0 (/ (glfw:get-time) 10)) (unless (glfw:window-should-close (glfw:window)) (loop)))))